The Technology Enhanced Conference - A Board Game!

Research output: Contribution to conferencePaperCommissionedpeer-review

Standard

The Technology Enhanced Conference - A Board Game! / Pedersen, Annette.

2012. Paper presented at Next Generation Learning 2012, Falun, Sweden.

Research output: Contribution to conferencePaperCommissionedpeer-review

Harvard

Pedersen, A 2012, 'The Technology Enhanced Conference - A Board Game!', Paper presented at Next Generation Learning 2012, Falun, Sweden, 21/02/2012 - 23/02/2012. <https://youtu.be/opZgQz-d9dY>

APA

Pedersen, A. (2012). The Technology Enhanced Conference - A Board Game!. Paper presented at Next Generation Learning 2012, Falun, Sweden. https://youtu.be/opZgQz-d9dY

Vancouver

Pedersen A. The Technology Enhanced Conference - A Board Game!. 2012. Paper presented at Next Generation Learning 2012, Falun, Sweden.

Author

Pedersen, Annette. / The Technology Enhanced Conference - A Board Game!. Paper presented at Next Generation Learning 2012, Falun, Sweden.5 p.

Bibtex

@conference{38e3ebc811f7444b8edd8115a844b90d,
title = "The Technology Enhanced Conference - A Board Game!",
abstract = "ITMEDIA at the University of Copenhagen have been working with taking the academic conference online for years. Streaming events, using backchannel chat systems and Twitter, producing introductory pre-event videos, setting up audio debates with keynotes to enrich and prolong the conference, and the sharing of knowledge beyond the event days. But how can we help the organizers and participants realize the potential of an interactive conference? Because let's face it: the easier choice is to leave out the technology enhancement and stick with the well-known conference format.We came up with a visual aid: turning it into a board game simply called The Conference Game. By making a children's board game, we let organizers play around with the options, get an overview – and the game element makes it just a little bit less dangerous, and more fun to play around with new technologies. Reception has been great, and maybe the board game can be used for other areas, where one needs to communicate complicated options for technology enhanced events or teaching and support organizers in making good choices.",
keywords = "Faculty of Humanities, Board Game, decision-making, Technology enhanced conference, Online conference, IT-Fluency, social media, Community building, backchannel, streaming",
author = "Annette Pedersen",
note = "Conference Proceedings ISBN 978-91-85941-47-6; Next Generation Learning 2012, NGL 2012 ; Conference date: 21-02-2012 Through 23-02-2012",
year = "2012",
month = feb,
day = "23",
language = "English",

}

RIS

TY - CONF

T1 - The Technology Enhanced Conference - A Board Game!

AU - Pedersen, Annette

N1 - Conference Proceedings ISBN 978-91-85941-47-6

PY - 2012/2/23

Y1 - 2012/2/23

N2 - ITMEDIA at the University of Copenhagen have been working with taking the academic conference online for years. Streaming events, using backchannel chat systems and Twitter, producing introductory pre-event videos, setting up audio debates with keynotes to enrich and prolong the conference, and the sharing of knowledge beyond the event days. But how can we help the organizers and participants realize the potential of an interactive conference? Because let's face it: the easier choice is to leave out the technology enhancement and stick with the well-known conference format.We came up with a visual aid: turning it into a board game simply called The Conference Game. By making a children's board game, we let organizers play around with the options, get an overview – and the game element makes it just a little bit less dangerous, and more fun to play around with new technologies. Reception has been great, and maybe the board game can be used for other areas, where one needs to communicate complicated options for technology enhanced events or teaching and support organizers in making good choices.

AB - ITMEDIA at the University of Copenhagen have been working with taking the academic conference online for years. Streaming events, using backchannel chat systems and Twitter, producing introductory pre-event videos, setting up audio debates with keynotes to enrich and prolong the conference, and the sharing of knowledge beyond the event days. But how can we help the organizers and participants realize the potential of an interactive conference? Because let's face it: the easier choice is to leave out the technology enhancement and stick with the well-known conference format.We came up with a visual aid: turning it into a board game simply called The Conference Game. By making a children's board game, we let organizers play around with the options, get an overview – and the game element makes it just a little bit less dangerous, and more fun to play around with new technologies. Reception has been great, and maybe the board game can be used for other areas, where one needs to communicate complicated options for technology enhanced events or teaching and support organizers in making good choices.

KW - Faculty of Humanities

KW - Board Game

KW - decision-making

KW - Technology enhanced conference

KW - Online conference

KW - IT-Fluency

KW - social media

KW - Community building

KW - backchannel

KW - streaming

M3 - Paper

T2 - Next Generation Learning 2012

Y2 - 21 February 2012 through 23 February 2012

ER -

ID: 37982118